Rematch time! For the second round we wanted a more aggressive Wurmwood, ensuring he would claim table space and really force Nemo to consider a thing or two under feat.
:: Lists ::
Theme: Storm DivisionOpponent:
(Nemo 3) Artificer General Nemo [+25]
- Storm Chaser Adept Caitlin Finch
- Squire 
- Firefly 
- Firefly 
- Firefly 
- Dynamo 
- Lancer 
Storm Lances (max) 
Storm Lances (min) 
Major Katherine Laddermore 
Journeyman Warcaster 
- Firefly 
2x Sentry Stones
:: Pre-Battle Thoughts & Deployment ::
Deployment is largely the same.
:: Game ::
Wurmwood's positioning's a lot better this time around.
I go for a bit of a cheeky play, sending the Lancer up to try and fry some Reeves. I wanted to see how it affected my position, focus camp etc. Conclusion: Don't think it's worth it, too risky.
Reeves shoot the Lancer and Wurmwood gets up further with his feat this time, taking care to stay out of important threat ranges, pressure scenario and keep me on my toes all at the same time. Luckily arc node is still intact.
I move to 1 CP ahead again but I have to be careful. I spread out Fireflies and advance Lances to create lots of angles to respect and provide Nemo and Dynamo with strategical depth so Circle cannot try and claim the table far up.
The Pureblood moves in to try and kill the Lancer. Turns out DEF13 is legit against Circle heavies without MAT-fixing and he survives! This game, as opposed to the last, the LoS denial is there. 1-1.
The Irony in the Lancer surviving is that Dynamo has to kill the Feral for me to get the most out of my feat. This means the Lancer must tank a free strike. The Pureblood misses and I'm just amazed of how insane my position just turned out to be.
I get some more work done on the left flank, Dynamo kills Feral and I seriously hurt both beasts, infantry and even Cassius (leaving him on 2 boxes) due to feat. 2-1.
The Feral takes the objective and the Sentry Stone on the left flank which simply won't die contests me. LoS-denial is put up again, 2-3 in Circle's favour.
Luckily for me I am significantly up on attrition so even though scenario kinda looks iffy I can wipe out the remaining models with punch in the Circle army relatively easily. I contest him heavily and move to 3-3.
Looking for angles neither of us can find any. It's getting late so Wurmwood concedes again, which I think is more than fair given the state of the board.
Victory to the Swans!
:: Evaluation ::
This game was a -lot- better than the first. Wurmwood found a position which was tons more aggressive. However his feat turn is tricky, really tricky. If he pushes too hard he risks Nemo consolidating and refusing an alpha whilst at the same time possibly getting work done due to the Lancer and spark-noding myself. On top of this a hyper-aggressive feat risks Lances wrapping around. This matchup is one where the feat range nerf makes a huge difference.
What made this game so much more interesting was that due to Wurmwood's ability to claim more space earlier he pressured scenario harder, found a solid los-denial post-feat. Going for the Lancer was probably a mistake, even if he had died he'd lose the Pureblood for his troubles which means it's worth feating for (for me). My right flank could not have held out forever but at the same time the left flank was again heavily won by me. If the Sentry Stone hadn't been the luckiest piece of stone on the tabletop then it would be even worse.
Overall this is a very interesting matchup which I think can go both ways. Magnetic Field is huge, Lancer is so important (to threaten key pieces) and the list just spreads out so well. I can see centralized scenarios (Recon for example) being an issue, but as long as I can sort of swarm the table at multiple points it feels good.
I still love the list. Interesting and rewarding to play and it's just so insanely lethal once it gets going. I pick up learning points here and there as well, always a good thing!