tirsdag 6. juni 2017

Battle Report #534: Haley2 vs Deneghra1

:: Prologue ::

From the last game I learned that I probably do indeed want my objective. I also want to carefully time my feat. Most importantly I need to deal with non-pirates stuff ASAP.

:: Lists ::

:: Cygnar ::
"TimeStorm"
Theme: Heavy Metal
4 / 4 Free Cards 75 / 75 Army
Major Victoria Haley - WJ: +25
- Squire - PC: 0
- Firefly - PC: 8
- Thorn - PC: 13
- Hurricane - PC: 39 (Battlegroup Points Used: 25)
Storm Strider - PC: 18
Journeyman Warcaster - PC: 0
- Firefly - PC: 8
Lieutenant Allison Jakes - PC: 0
- Reliant - PC: 14
Captain Arlan Strangewayes - PC: 0
:: Opponent ::
Theme: The Ghost Fleet
3 / 3 Free Cards 75 / 75 Army
Warwitch Deneghra - WJ: +28
- Stalker - PC: 8 (Battlegroup Points Used: 8)
- Stalker - PC: 8 (Battlegroup Points Used: 8)
- Deathripper - PC: 6 (Battlegroup Points Used: 6)
- Deathripper - PC: 6 (Battlegroup Points Used: 6)
Wraith Engine - PC: 15
Captain Rengrave - PC: 0
Pistol Wraith - PC: 0
Hellslinger Phantom - PC: 0
Blackbane's Ghost Raiders - Blackbane & 9 Grunts: 17
Revenant Crew of the Atramentous - Leader & 5 Grunts: 9
- Revenant Crew Rifleman - PC: 2
- Revenant Crew Rifleman - PC: 2
- Revenant Crew Rifleman - PC: 2
Revenant Crew of the Atramentous - Leader & 5 Grunts: 9
- Revenant Crew Rifleman - PC: 2
- Revenant Crew Rifleman - PC: 2
Revenant Crew of the Atramentous - Leader & 5 Grunts: 9
- Revenant Crew Rifleman - PC: 2
- Revenant Crew Rifleman - PC: 2
- Revenant Crew Rifleman - PC: 2

:: Pre-Battle Thoughts & Deployment ::

Opponent goes first again. I skew the opposite side this time around.


:: Game ::

Stuff spreads out.


I put Hurricane within range of 1 Stalker yet again. Thorn tries to hide behind it and a Firefly...


Unfortunately it's just a tiny bit too much and my opponent finds an angle where he can Grasp him. Wraith Engine moves up far on the left flank. Stalker does not commit.


I can make a decisive feat play here: Shoot the Engine with my 2 big boys, move up and claim my right flank.


Deneghra still struggles to get work done under Temporal Shift. Applying and timing the feat correctly is crucial in this matchup.


I keep blasting stuff apart. The Reliant's a real hero on the right flank this game.


My opponent tries to feat and hit back but the damage just isn't there. We keep playing for a turn or two and even with some crazy dice he just can't get back in the game following my devastating feat turn.

Victory to the Swans!

:: Evaluation ::

There are some interesting dynamics in this matchup. Whoever starts has the initiative. However Haley2 can gain it by feating at the correct time. The game is so slow in SR2017, you can afford to chill and take pot-shots, not committing until you have a favourable position. It feels as though Deneghra needs to find patterns which deny this in order to handle this matchup. I'm not sure what they look like to be honest.

Again I managed to clear Blackbanes and neutralize jacks early. This meant that I got to work on the vulnerable pirates early on. Despite Thorn staying defensively and having Grasp on him the Lightning Generators and the big boys did enough: It's quite frankly very hard to keep the Pirates both relevant and have recursion alive. The nature of my list means that it reaches very far despite Thorn being gimped. That is a very valuable trait in this matchup.

I look forward to playing this more as it feels very even. I think it's a super-exciting and skill-intensive matchup. Warmachine at its best!

Battle Report #533: Haley2 vs Deneghra1

:: Prologue ::

Ghost Fleet is the name of the game. It's been a while since I faced a proper Deneghra1 list last and I wanted to see how TimeStorm would perform! Luckily more and more players are picking up on this list's power so I'm getting more opportunities.

:: Lists ::

:: Cygnar ::
"TimeStorm"
Theme: Heavy Metal
4 / 4 Free Cards 75 / 75 Army
Major Victoria Haley - WJ: +25
- Squire - PC: 0
- Firefly - PC: 8
- Thorn - PC: 13
- Hurricane - PC: 39 (Battlegroup Points Used: 25)
Storm Strider - PC: 18
Journeyman Warcaster - PC: 0
- Firefly - PC: 8
Lieutenant Allison Jakes - PC: 0
- Reliant - PC: 14
Captain Arlan Strangewayes - PC: 0
:: Opponent ::
Theme: The Ghost Fleet
3 / 3 Free Cards 75 / 75 Army
Warwitch Deneghra - WJ: +28
- Stalker - PC: 8 (Battlegroup Points Used: 8)
- Stalker - PC: 8 (Battlegroup Points Used: 8)
- Deathripper - PC: 6 (Battlegroup Points Used: 6)
- Deathripper - PC: 6 (Battlegroup Points Used: 6)
Wraith Engine - PC: 15
Captain Rengrave - PC: 0
Pistol Wraith - PC: 0
Hellslinger Phantom - PC: 0
Blackbane's Ghost Raiders - Blackbane & 9 Grunts: 17
Revenant Crew of the Atramentous - Leader & 5 Grunts: 9
- Revenant Crew Rifleman - PC: 2
- Revenant Crew Rifleman - PC: 2
- Revenant Crew Rifleman - PC: 2
Revenant Crew of the Atramentous - Leader & 5 Grunts: 9
- Revenant Crew Rifleman - PC: 2
- Revenant Crew Rifleman - PC: 2
Revenant Crew of the Atramentous - Leader & 5 Grunts: 9
- Revenant Crew Rifleman - PC: 2
- Revenant Crew Rifleman - PC: 2
- Revenant Crew Rifleman - PC: 2

:: Pre-Battle Thoughts & Deployment ::

We were playing The Pit 2 and my opponent went first. I decided to skew opposite my objective. Partly because I wasn't sure I could claim it, partly because I wanted to see how not having the objective would affect me in the matchup.

:: Game ::

Wraith Engine moves towards me, Deneghra runs, the rest spread out.


I move up Hurricane within range of a Stalker. I figure it's good for me to have a Stalker commit on its own. Besides, it let me get off some good shots on Blackbanes. My jacks were all careful to stay out of threat ranges, e.g. Thorn outside of Crippling Grasp. The Strider chilled out.


Stalker goes in, no feat but Parasite and shots still combine to hurt me.


Time to push up! The idea is to kill the Arc Node which was used for Parasite and the committed Stalker with shooting, clear some space on the left flank and work from there. I took care to have the Wraith Engine outside of 16" from the Hurricane so that it couldn't run and be in melee with me. Dice worked out and I went to 2-0.


Deneghra doesn't get a whole lot of work done under my feat.


I consolidate my position and take it slow. Lightning Generators make a mess of a number of things and Domination on a Stalker ensures I take out a unit of pirates!


Opponent feats, catching only the Hurricane. It's worth it though as big boy goes down. The Stalker tries to deal with Thorn following stationary from the Wraith, but fails.


The Reliant and Thorn deal with the left flank. Lightning Generators clear the middle. I kind of like my position as I'm the last player and still up on CP.


Wraith Engine charges Strider. Parasite negates Arcane Shield basically. It's touch-n-go ish but I survive. There aren't a lot of pirates left to work with for Deneghra.


Wraith Engine dies. From here on out it's a mop-up.




Victory to the Swans!

:: Evaluation ::

I find that the main problem with Ghost Fleet is that you have to deal with so many things at once. If you can break it up and handle one or a few elements at a time you're good. In this game I did manage just that. Coupled with Thorn which was never handled effectively I was able to carve out a crucial area on the left flank. This in turn provided me with CPs and put the pressure on my opponent.

The Pirates themselves are fairly predictable. Sure, they hurt like a ton of bricks when the stars align, but with a few games you can tell what they can and cannot do fairly easily I find. It becomes a question of clearing out the other elements quickly enough. As this game shows the Pirates die in droves once the Blackbanes, jacks and shooters are gone.

A great game and we both learned a lot. My opponent was eager for revenge so we went at it for a second game!

mandag 5. juni 2017

Battle Report #532: Haley2 vs Issyria

:: Prologue ::

Retribution recently got a lot of exciting releases with their Command book. Locally a couple of Ret players have gotten their passion back and are experimenting with different lists. One of my regular opponents had an Issyria draft he really wanted to try out and I was eager to see how Haley2 would cope with Shadows variants.

:: Lists ::

:: Cygnar ::
"TimeStorm"
Theme: Heavy Metal
4 / 4 Free Cards 75 / 75 Army
Major Victoria Haley - WJ: +25
- Squire - PC: 0
- Firefly - PC: 8
- Thorn - PC: 13
- Hurricane - PC: 39 (Battlegroup Points Used: 25)
Storm Strider - PC: 18
Journeyman Warcaster - PC: 0
- Firefly - PC: 8
Lieutenant Allison Jakes - PC: 0
- Reliant - PC: 14
Captain Arlan Strangewayes - PC: 0
:: Opponent ::
Issyria
- Hemera
- Banshee
- Chimera
Elara
- Manticore
Eiryss1
Narn
2x Arcanist
2x Max Mage Hunter Strike Force
- 2x UA

:: Pre-Battle Thoughts & Deployment ::

The scenario was Breakdown and Retribution seized the initiative. My plan here was to skew to a side so as to get control of one of my flanks. From there I'd just have to be patient.


:: Game ::

My opponent advances somewhat cautiously and skew Strike force to my right.


Thorn and a Firefly get in cover. Storm Strider runs up while Hurricane chills out. Reliant kills Narn with a lucky scatter.


The Strider is a big pain for my opponent. He is highly unlikely to kill it but he can't exactly respect its presence either. The thing of it is that he really wants to Blinding Light the Hurricane if he has to commit an Arc Node to begin with. This forces him to run the Chimera up very far. Showtime!


With both big boys unable to shoot I had to make other plans. No worry though, I predicted this. Now that an arc node was committed I could send in the Hurricane in melee and basically have it pummel things throughout the game. The Strider backed off, Junior's Firefly locked down Hemera, Haley feated and a super-angry Firefly with TK + TA made a mockery of MHSF on the right flank.


I had placed Thorn in melee with the Manticore to get him into a menacing position. While I rightly anticipated that the central rock would make it highly ineffective for MHSF to shoot him, I completely forgot about the Banshee. Ironic, seeing as I constantly look for momentum angles with the Hurricane. In any case this meant that Issyria could feat and take him out along with the right flank Firefly and some pot shots on the Hurricane.


Time for the Storm Strider to get back in action! I needed to disable the Manticore, Banshee and Hemera. To make a long story short the Reliant in melee and some shooting took out Hemera's melee weapon, the Hurricane killed the Banshee and the Storm Strider shot the Manticore basically to death (with Temporal, Ionization and Superconduction). The leaps were all over the place and when I finished my turn the game was essentially over and my opponent conceded.


Victory to the Swans!

:: Evaluation ::

A lot of stealthed Mage Hunters can be hard to deal with for sure. However they too struggle to deal with Cygnar lights in cover. Coupled with Haley's ability to send a Firefly off with TK + TA (threatening a massive 15" vs stealth!) it's hard for them to properly put the pressure on my vulnerable models. I was pleasantly surprised to find this matchup more than playable, in fact I consider it downright favourable for Haley2.

The Issyria list in my opinion sorely lacks Hyperion. While I think he's a great addition I also recognize that he's a huge points investment and I can understand if Ret players struggle to get all the goodies they want in a list if they are to bring him along. In this particular matchup he also makes for a very difficult DEF10 huge base to play around because of electro generators galore.

I'm excited to see what Retribution lists will end up looking like. It doesn't seem to me that their meta has stabilized yet. In the meantime I'm happy to play various experimental lists. 

søndag 4. juni 2017

Battle Report #531: Sloan vs Vyros2

:: Prologue ::

Sloan kites incredibly well. Assuming she can keep the scenario alive, she can outlast a surprising amount of otherwise resilient models. To really put this to the test a friend of mine was kind enough to put Vyros2 up against me. With 10 griffons, Imperatus and Field Marshal Shield Guard, surely this was madness. Right?

:: Lists ::

:: Cygnar ::
Cygnar - Firing Solution v4
Theme: Heavy Metal
4 / 4 Free Cards 75 / 75 Army
Armory - Steamroller Objective
Captain Kara Sloan - WJ: +28
- Squire - PC: 0
- Hunter - PC: 11
- Hunter - PC: 11
- Hunter - PC: 11
- Stormwall - PC: 39 (Battlegroup Points Used: 28)
- Lightning Pod
- Firefly - PC: 8
Captain Arlan Strangewayes - PC: 0
Journeyman Warcaster - PC: 0
- Hunter - PC: 11
Lieutenant Allison Jakes - PC: 0
- Hammersmith - PC: 12
:: Opponent ::
Vyros2
- Imperatus
- 10x Griffon
- Sylys
3x Arcanist

:: Pre-Battle Thoughts & Deployment ::

Vyros goes first. I skew to one flank, hoping to be able to keep him away from me. And not lose on scenario, of course.


:: Game :: 

Vyros runs up tight.


I take my shots and keep my distance. Damage is spread out.


Griffons advance slowly and heal with force field. Smart. Vyros camps flag.


I move stuff up and feat. Damage isn't amazing, but it's getting some work done.


We discuss this situation. Vyros has 2 options: He can either run and jam as much as possible or make a play for scenario. Given how deep my position is with the melee capable jacks in front, the latter seems the better choice.


I have to try and open this up. I manage to find a pod placement which contests both the right zone and the flag so that's a start. The firepower is at long last starting to make an impression on the Griffons and the Hammersmith makes its presence felt.


CPs are running away from me though and I can't realistically contest enough in time.


I end up finding an assassination run with a bit of a reckless play from my opponent here above. Dice don't cooperate though and Vyros survives.

Sadly, a Loss for the Swans. 

:: Evaluation ::

As predicted this was an incredibly hard matchup. That being said, it wasn't as disastrous as one might've feared. The kiting and counter-punch potential are hard for Vyros to deal with. Unfortunately I didn't claim enough board space with my melee pieces early on and this made it a very hard game for me. It's probably easily in Vyros' favour, but based on this game I'd say that this can turn quickly: If Vyros isn't careful he's exposed to assassinations and sooner or later those boxes tick in sufficiently to really hurt. The Stormwall's also a very hard piece for him to deal with as it's unlikely for him to realistically get enough models on it.

I do wonder what would happen though if Vyros had elected to play hyper-aggressively instead of slowing down and going for scenario. Ah well, that's a setting for a game some time later, perhaps. 

Battle Report #530: Darius vs Sloan

:: Prologue ::

I keep trying out various lists to see if someone can rival Sloan in the mirror. Now the time had come to Darius! A slight little tweak to the list and we were ready to get to it.

:: Lists ::

:: Cygnar ::
Darius
- Stormwall
- Hurricane
- Squire
Junior
- Charger
Jakes
- Centurion
Arlan
:: Opponent ::
Sloan
- Stormwall
- 5x Hunter
- Squire
Junior
- Squire
Alain 

:: Pre-Battle Thoughts & Deployment ::

I won the roll-off and elected to go first. The idea was to spread the colossals out and force Sloan to break up her forces, thus making a big alpha hard to get.


:: Game ::

Stuff runs up. Hurricane on the right flank with Fortify. Stormwall on the left with Arcane. Centurion up centrally with Sidekick.


The Centurion is unnecessarily exposed: Sloan can take pot-shots without risking retaliation from my colossals. It loses a few boxes.


I keep flanking. I've also established a bit of a position here with regards to scenario.


Sloan's Stormwall pushes up. The Centurion dies. That firepower is crazy!


I commit my forces and take the scenario lead.


The feat finally comes out and Hurricane dies.


I can charge Sloan's Stormwall and follow up with Jackhammer. Unfortunately for me it doesn't die...


...and in return Darius is too exposed with the Stormwall still alive. I get killed.

Sadly, a Loss for the Swans. 

:: Evaluation ::

In hindsight I think I need to push the Arcane Shielded colossal harder and try and force out a dicey alpha from Sloan. Splitting up didn't work that well, and doing so cost me dearly in the middle (Centurion died unnecessarily).

That being said I think my opponent electing to go centrally instead of flanking gave me way too much space. Despite me playing better I have the feeling that this is in Sloan's favour if both players know the matchup and play well.

An interesting attempt and a refreshing caster to bring to the tabletop again!

onsdag 24. mai 2017

Battle Report #529: Haley2 vs Ossrum

:: Prologue ::

After game 1 we went over a couple of issues and re-racked, this time with Ossrum getting first turn.

:: Lists ::

:: Cygnar ::
"TimeStorm"
Theme: Heavy Metal
4 / 4 Free Cards 75 / 75 Army
Major Victoria Haley - WJ: +25
- Squire - PC: 0
- Firefly - PC: 8
- Thorn - PC: 13
- Hurricane - PC: 39 (Battlegroup Points Used: 25)
Storm Strider - PC: 18
Journeyman Warcaster - PC: 0
- Firefly - PC: 8
Lieutenant Allison Jakes - PC: 0
- Reliant - PC: 14
Captain Arlan Strangewayes - PC: 0
:: Opponent ::
General Ossrum - WJ: +28
- Reinholdt, Gobber Speculator - PC: 4
- Ghordson Driller - PC: 10 (Battlegroup Points Used: 10)
- Ghordson Driller - PC: 10 (Battlegroup Points Used: 10)
- Ghordson Driller - PC: 10 (Battlegroup Points Used: 8 )
- Grundback Gunner - PC: 6
- Grundback Gunner - PC: 6
- Grundback Gunner - PC: 6
- Grundback Gunner - PC: 6
- Grundback Gunner - PC: 6
- Grundback Blaster - PC: 6
- Grundback Blaster - PC: 6
Eiryss, Mage Hunter of Ios - PC: 7
Lady Aiyana & Master Holt - Lady Aiyana & Master Holt: 8
Horgenhold Artillery Corps - Gunner & 2 Grunts: 6
Horgenhold Artillery Corps - Gunner & 2 Grunts: 6

:: Pre-Battle Thoughts & Deployment ::

What we discussed in-between these games was that Ossrum probably needs to create a LoS-denial line of jacks or something and somehow get the Artillery to shoot for multiple turns. I believe this means that the jacks cannot try and rush Haley but instead have to find a position from where they can play a "long game". My plan then was to simply look for openings in the wall of rhulic jacks.


:: Game ::

Ossrum advances out on a flank, the speed of the heavies determining the pace.


With such a compact formation I feel like I have to respect the damage output. I make a cautious advance and spread out on the right flank. This has the added benefit of putting pressure on Aiyana and Holt.


Ossrum pushes up further.


I make a devastating feat alpha: The Hurricane slams 2 lights into 2 other lights and kills the Artillery piece which had Fire For Effect. Sure, Haley granted it Temporal Acceleration, but this is amazing output from a single model. I feated out of range of the bunnies taking Energizer into account and had a really strong position.


Aiyana was out of range. This game felt completely dead. Even with Haley's feat out it's unlikely that the heavies will get a lot of work done. We played it as though Aiyana could kiss the Hurricane. It didn't matter and my opponent conceded.

Victory to the Swans!

:: Evaluation ::

This game shows how powerful the Hurricane is. A Stormwall would never have been able to do remotely what I did in this game. That ranged presence, especially when I have a Storm Strider on the table as well, is insane. Very hard for a lot of armies to deal with.

In conclusion it seems incredibly hard for Ossrum to keep his shooting things safe in this matchup. If he's unable to do so it feels like it's Cygnar's game to lose. Applying Aiyana is also a nightmare: With Domination and slam guns it's so hard for her to find a place where she's safe. On top of that there's a ton of lightning generators here, some of which have a really long range, some of which are expendable.

Two quick but good games. I love this Haley2 list!

Battle Report #528: Haley2 vs Ossrum

:: Prologue ::

I got in a couple of quick games vs Mercenaries today. The hypothesis of this matchup is that TimeStorm is able to deal with Ossrum because of the list's inherent flexibility: It can choose to alpha with shooting instead of melee and as long as the Storm Strider's not exposed it's very hard for Mercs to make a decisive push for table space.

:: Lists ::

:: Cygnar ::
"TimeStorm"
Theme: Heavy Metal
4 / 4 Free Cards 75 / 75 Army
Major Victoria Haley - WJ: +25
- Squire - PC: 0
- Firefly - PC: 8
- Thorn - PC: 13
- Hurricane - PC: 39 (Battlegroup Points Used: 25)
Storm Strider - PC: 18
Journeyman Warcaster - PC: 0
- Firefly - PC: 8
Lieutenant Allison Jakes - PC: 0
- Reliant - PC: 14
Captain Arlan Strangewayes - PC: 0
:: Opponent ::
General Ossrum - WJ: +28
- Reinholdt, Gobber Speculator - PC: 4
- Ghordson Driller - PC: 10 (Battlegroup Points Used: 10)
- Ghordson Driller - PC: 10 (Battlegroup Points Used: 10)
- Ghordson Driller - PC: 10 (Battlegroup Points Used: 8 )
- Grundback Gunner - PC: 6
- Grundback Gunner - PC: 6
- Grundback Gunner - PC: 6
- Grundback Gunner - PC: 6
- Grundback Gunner - PC: 6
- Grundback Blaster - PC: 6
- Grundback Blaster - PC: 6
Eiryss, Mage Hunter of Ios - PC: 7
Lady Aiyana & Master Holt - Lady Aiyana & Master Holt: 8
Horgenhold Artillery Corps - Gunner & 2 Grunts: 6
Horgenhold Artillery Corps - Gunner & 2 Grunts: 6

:: Pre-Battle Thoughts & Deployment ::

We played Spread the Net and I went first. I deployed the Storm Strider out on a flank, the Hurricane centrally with the Reliant and spread out the lights.


:: Game ::

I run stuff up. A Firefly and Thorn head -way- up, the latter with evasive action from Arlan. The Storm Strider took care to be outside of artillery ranges.


Eiryss bolts over to the left flank, outside of 11" of Junior's Firefly. Ossrum feats and everything shoots the Hurricane for a little less than 1 side. Two heavies jam.


The idea is to hold my feat, repair Hurricane, back off and deal with the heavies + Eiryss. Haley TKs the Firefly which kills Eiryss, as well as one heavy which is moved closer to me, allowing the Hurricane to move back a little bit. The Reliant and Thorn spike on the secondary heavy jamming me so they are both essentially out of the game. The Storm Strider does some damage to a light, but head and cortex systems are intact.


Another round of pew pew on the Hurricane. It doesn't do as much as my Merc opponent had hoped. Dice off 10 is rough. Aiyana and Holt were in no position to land Kiss. The third heavy tries to deal with the Reliant but fails, because of Sidekick and dice being dice.


I don't even manage to finish my turn before my opponent concedes.


Victory to the Swans!

:: Evaluation ::

This game was pretty straight forward: TimeStorm's flexibility allows me to choose attrition plays based on the situation. Ossrum's forces have to commit unfavourably and that's all she wrote.

I'm considering whether or not the Hurricane needs to present itself at all if Haley goes first. I'm thinking that maybe it's better to quite simply be out of threat ranges of damn near everything. It didn't feel like what little space I got warranted him taking 20+ boxes. Those artillery pieces sure will keep pounding and that can be a dangerous thing.