søndag 26. mars 2017

Battle Report #465 & #466: Haley2 vs Lylyth3

:: Prologue ::

Lylyth3 in Oracles is the new nightmare, at least from a Cygnar point of view. The threat of Angelii charging 16"... I really don't know what to do about it. I have this idea that I might have to play Haley2 here. With so many bonus points from theme I don't think Sloan has game, Stryker1 in Storm Division gets timewalked and anything outside of these 2 casters with a 'wall loses it to an alpha. Two Angelii will basically cripple a 'wall to the point where it's unlikely to be relevant any longer and it's close to impossible to prevent. Anyway! Let's get to the game!

:: Lists ::

Cygnar:
"Technical Death Metal"
[Theme] Heavy Metal
(Haley 2) Major Victoria Haley [+25]
 - Minuteman [9]
 - Hammersmith [12]
 - Stormwall [39]
 - Thorn [13]
 - Squire [0]
Captain Arlan Strangewayes [0]
Journeyman Warcaster [0]
 - Charger [9]
Lieutenant Allison Jakes [4]
 - Stormclad [18]
Opponent:
Theme: Oracles of Annihilation
*Lylyth, Reckoning of Everblight - WB: +29*
-    Succubus - PC: 0
-    Seraph - PC: 14 (Battlegroup Points Used: 14)
-    Nephilim Bolt Thrower - PC: 11 (Battlegroup Points Used: 11)
-    Naga Nightlurker - PC: 8 (Battlegroup Points Used: 4)
-    Carnivean - PC: 19
-    Angelius - PC: 17
-    Angelius - PC: 17
-    Angelius - PC: 17
The Forsaken - PC: 0
The Forsaken - PC: 0
Blighted Nyss Sorceress & Hellion - PC: 0
Blighted Nyss Shepherd - PC: 1

:: Pre-Battle Thoughts & Deployment ::

Since my last game with this Haley2 iteration I decided to try out a Minuteman. The idea is that it has a lot of shenanigans and can often get multiple turns of work with Haley2. We play Incursion and I move first.


:: Game ::

I run the Hammersmith up to the 'wall and put the Charger next to it. Arlan puts Evasive Action on the Hammersmith: If my opponent goes for the play to push the Hammersmith and kill Haley2 he has to either KD or push it 3". Odds Machine puts this at ~30%. I can live with that in this matchup. Thorn runs up to a fence on the right, Minuteman takes cover on the left and Jakes' clad goes behind the central wall.


My opponent goes for the Bolt Thrower play, gets the KD and kills Haley2. He didn't know I cast Evasive Action, nor what it did (I am so bad at remembering this!) so that kind of explains it I guess. In any case I lost the game and we re-racked. I didn't really learn anything new so I just went for the same play again, meaning that only he effectively re-racked.

This time he went for an attrition-feat play instead. He wanted to get Thorn but there wasn't enough firepower on that flank. The Minuteman however was left on 2 boxes.


I struggled for ages to look at how I could get the 2 Angelii on the left flank. Turns out there was no way I could without shooting. Thorn was simply too far away. Long story short I went for the greedy play where Jakes' clad would have to one-round one while I shot up the other. Both failed miserably and I now had a horrible situation on my hands.


The Angelius on the right flank was barely in my feat so Slipstream took it out. I lost the Stormclad, a ton of boxes on the Hammersmith and received an Angelius to the Stormwall. All this under Temporal Shift. Lol. Lylyth3 took care to stay outside of 14" of the Stormwall...


...however the beauty of this list as compared to the electrobots is that the ranged presence is significant. Sure, my Minuteman was out but I still had the Stormwall and a Charger plus Thorn and Haley. Lylyth camped a single fury. TK + Time Bomb + Temporal Acceleration is Haley's stack and Arlan providing a focus to boost for the 'wall was all I needed to go for this play. Thorn ran up, I TK'd Lylyth around and then Time Bombed her. No bonus ARM from Battle Host and DEF11 is pretty sad, the firepower from the 'wall alone killed her!

Victory to the Swans!

:: Evaluation ::

Hard matchup is hard! I think I approached this game too much like a traditional "control this melee list" matchup. What I need to do here is have Thorn centrally placed, protect Jakes and try and take a flank. Also, Haley definitely needs to be even safer. I can have the Stormclad B2B with the 'wall for example and have Haley behind it. No angles then.

This Lylyth list is very hard to play against. I'm not really sure what I can do list-wise. Perhaps it's a matter of practice. Feels hard but I respect that it goes both ways and that my feat is a tempo-changer here. Going away with 1-1 isn't a bad start and shows that Lylyth really has to be careful as well here.

Battle Report #464: Stryker2 vs Lucant

:: Prologue ::

Stryker2 is a very interesting caster. I have this idea about him that he wants to play with a ton of models. His playstyle reminds me of Stryker3 in a way: The skill-set screams jacks initially but in practice troops work best. Therefore I've played Stryker2 in a Storm Division variant thus far which leans heavily on units. I haven't gotten to play this that much yet, but I got an interesting opportunity against Lucant yesterday. Let's see how that went!

:: Lists ::

Cygnar:
"Lightning Stryke"
Theme: Storm Division
3 / 3 Free Cards 75 / 75 Army
Lord Commander Stryker - WJ: +28
- Squire - PC: 0
- Lancer - PC: 10 (Battlegroup Points Used: 10)
- Ol’ Rowdy - PC: 18 (Battlegroup Points Used: 18)
Journeyman Warcaster - PC: 0
- Firefly - PC: 8
Major Katherine Laddermore - PC: 8
Stormblade Captain - PC: 5
Storm Lances - Leader & 4 Grunts: 20
Storm Lances - Leader & 4 Grunts: 20
Stormblade Infantry - Leader & 5 Grunts: 10
- Stormblade Infantry Storm Gunner - PC: 2
- Stormblade Infantry Storm Gunner - PC: 2
- Stormblade Infantry Officer & Standard - Officer & Standard: 0
Opponent:
Theme: Destruction Initiative
(Lucant 1) Father Lucant, Divinity Architect [+28]
 - Conservator [12]
 - Conservator [12]
 - Conservator [12]
 - Conservator [12]
 - Corollary [6]
 - Diffuser [6]
Optifex Directive [4]
Transfinite Emergence Projector [19]
 - Permutation Servitors
Transfinite Emergence Projector [19]
 - Permutation Servitors
Lots of free bots

:: Pre-Battle Thoughts & Deployment ::

We are playing Incursion and Lucant goes first. I pick the side with the best contesting terrain. I want to secure a flank here and have big, open spaces for my Lances. He weighs slightly left, I weigh slightly right.


:: Game ::

Stuff runs.


I am somewhat cautious of the TEPs. I figure he'll likely feat top of 2 regardless of what I do so it's pretty bad to give him a ton of free kills. Arcane Shield goes on the right-most Lances and Stryker casts Deceleration.


After contemplating various plays from an all-out jam to a tactical withdrawal with the feat intact my opponent decides to commit with the feat. I think it's the best play: I am too far away to charge him which begs the question: How do I deal with this situation without just flat out losing on scenario?


This is one of those situations I positively (no pun intended) hate with Stryker2. I have no clue how I play my way out of this spot. The issue is that the left flank is impossible for me to deal with so at best I can contest that flag every second turn by sacrificing a model. I can't reach anything unless I feat and even if I do I'm unlikely to do a ton of damage anyway. I'm at a loss, quite frankly, and I feel as though Stryker2 often ends up in situations like this.

When in doubt I tend to push and I decide to do that here. While my opponent can push me out on the left flank, I start scoring first so I'm hoping to accomplish the same on the other side of the table. Stryker's within 17" of the TEP so he man-modes up and feats. TEP goes down. I cast Positive Charger on the Lancer before I went in, hoping to kill a heavy. Every single model in my list commits and I come pretty close to taking down one of the heavies but it survives on a handful of boxes.


I think I lack the punch needed to win attrition from this point but the scenario play could have been interesting. Sadly Stryker was poorly placed with my feat move so my opponent was -just- able to get a heavy an angle to charge him. This required a lot of work from the rest of his army but TL;DR he managed this just fine and poor Stryker went down to an angry Conservator.

Sadly, a Loss for the Swans.

:: Evaluation ::

Yeah, Stryker2 and I are still struggling. I'm beginning to question the list approach more and more. The caster certainly isn't a natural fit for me, but I've overcome that before (Haley3). I'll probably give him some more runs before I put him away.

My opponent was able to create a really hard situation for me top of 2. In hindsight I think a play might have been to send in Stryker without feating. That secures a flank and keeps my punch. I was afraid I'd be too exposed but some careful proxy-basing would've shown whether the play had been safe or not.

Convergence are strong now and I find them to be one of the harder matchups for Cygnar. 

Battle Report #463: Sloan vs Vayl2

:: Prologue ::

One of the reasons I started believing in Sloan was because I think she can handle a wide variety of Legion pairings. While that was prior to the new Legion theme lists being released, it's still worth trying. Especially when my regular Legion opponent thinks Vayl2 is decent into Sloan. She never has been before so I struggle to see why she would be now, but I'll happily play it to see for myself!

:: Lists ::

Cygnar:
"Firing Solution"
Theme: Heavy Metal
Captain Kara Sloan - WJ: +28 Armory
- Squire - PC: 0
- Hunter - PC: 11
- Hunter - PC: 11
- Hunter - PC: 11
- Hunter - PC: 11
- Hunter - PC: 11
- Stormwall - PC: 39 (Battlegroup Points Used: 28)
- Lightning Pod
Captain Arlan Strangewayes - PC: 0
Journeyman Warcaster - PC: 0
- Charger - PC: 9
Archduke Alain Runewood, Lord of Fharin - PC: 0
Opponent:
[Theme] Oracles of Annihilation
(Vayl 2) Vayl, Consul of Everblight [+28]
 - Angelius [17]
 - Archangel [37]
 - Nephilim Bolt Thrower [11]
 - Seraph [14]
Blighted Nyss Sorceress & Hellion [0]
The Forsaken [0]
Blackfrost Shard [9]
Blighted Nyss Hex Hunters (max) [15]
 - Bayal, Hound of Everblight [0]

:: Pre-Battle Thoughts & Deployment ::

We are playing Extraction and I win the dice-off. Pro-tip for Sloan players out there: You hardly ever want to go first. Going second slows the game down (opponents score T3 instead of T2, you get two turns of shooting before scoring happens etc) and you get so far up the table with Heavy Metal +2" deployment. So, I went second. This also allowed me to pick the side with superior terrain. The idea was to play as safe as possible and just wait it out, letting the guns do work for me.


:: Game ::

Seraph and Angelius move behind the fence. Hex Hunters spread out. Vayl arcs a few damage spells onto a Hunter through the Seraph, no harm done. Archangel stays far away, as does the Bolt Thrower and the Blackfrost Shard.


Obvious feat turn! I can aim with literally anything I need to. DEF18 is a thing but aim sure helps! I kill both heavies behind the 'wall and take roughly half of the boxes off of the Archangel. The Stormwall and a Hunter or two clear out the Hex Hunters in the center. Pew pew! Junior puts Arcane on Sloan just in case there's some kind of crazy angle I haven't seen.


With Arcane on Sloan and Blackfrost Shard alive my opponent makes a play for the Stormwall. ARM17 isn't much to write home about, but 56 boxes is still 56 boxes and the big boy lives.


I clean up. My opponent looks for angles but there aren't anyone and he concedes. This picture says it all:


Victory to the Swans!

:: Evaluation ::

I struggle to see how Vayl2 has game against Sloan unless terrain is extremely favourable. There's just so much firepower and Legion things just die. This game was pretty straight-forward, don't let things die and kill Legion things systematically, keeping my own models out of crucial threat ranges.

It's good to confirm that Sloan is still up vs Vayl2 (she's always felt up in this matchup in my experience)! I like how the list plays as well, the Stormwall is such an enabler for her.

Battle Report #462: Caine2 vs Makeda2

:: Prologue ::

As I recently posted about on the Cygnar forums, I think Caine2 might be a caster to keep an eye on. To make a long story short I think the personal presence he brings is very valuable. The question is what context he can thrive in. I think it's about creating enough shooting to leverage his innate playstyle while having enough punch so you cannot get swarmed. Easier said than done for sure! To give the list a try I went up against the same Makeda2 list I played in the last game. The thing of it is that this might look good for Caine2 on paper because og Grievous Wounds, but in practice it's a ton of DEF and ARM on high SPD looking to jam you down. Nevertheless I was just looking to give the list a spin.

:: Lists ::

Cygnar:
[Theme] Heavy Metal
(Caine 2) Captain Allister Caine [+27]
 - Ace [12]
 - Hunter [11]
 - Hunter [11]
 - Stormwall [39]
 - Squire [0]
Captain Arlan Strangewayes [0]
Journeyman Warcaster [0]
 - Hunter [11]
Lieutenant Allison Jakes [0]
 - Stormclad [18]
Opponent:
(Makeda 2) Supreme Archdomina Makeda [+27]
 - Despoiler [19]
 - Molik Karn [19]
Mortitheurge Willbreaker [4]
Mortitheurge Willbreaker [4]
Tyrant Rhadeim [9]
Paingiver Beast Handlers (min) [5]
Praetorian Ferox (max) [20]
Praetorian Ferox (max) [20]
Swamp Gobbers Bellows Crew [2]

:: Pre-Battle Thoughts & Deployment ::

Skorne wins the roll-off. My idea here is to hopefully slow the game down. No idea how though.


:: Game ::

Cautious advance.


A poor Dodge move by a cat on the right flank allows me to actually take it out (!). Sometimes it's easy to get eager. Every kill counts!


Deciding not to wait any longer than necessary my opponent starts jamming stuff up the field. Ugh.


I do my best to clear stuff out. Grievous helps a bit but I have to Gatecrash Caine away so his focus stack gets eaten quickly. If Skorne get Molik + Despoiler into the 'wall it dies so I have to abandon the zone and hope I can stop Makeda from getting to 5. This feels really bad.


My opponent keeps jamming up but crucially he forgets to jump with a cat to block out the 'wall...


Molik was on 4 Fury because he tried to kill the Sidekick'd Stormclad. It just so happened my 'wall could walk up, kill the Despoiler and thus open up a path to Makeda -and- get rid of all of her transfer targets. Hunters help out first and the 'wall kills the big, bad beast. Caine steps it up and puts a flurry of bullets into Makeda, taking the game down!

Victory to the Swans!

:: Evaluation ::

Interesting list! It's a bad setup for Caine, very hard for him to prove his worth here. However I liked the setup. The Jakes + Stormclad module is very powerful in general. Working together with the Stormwall defensively it creates a lot of coverage and electro leaps.

This matchup was obviously bad. Grievous doesn't take out enough cats per turn so I think in most cases Cygnar is likely to get blocked out of scenario. It's worth noting that without Molik Karn I wouldn't have to ditch the zone that early.

Battle Report #461: Haley2 vs Makeda2

:: Prologue ::

Busy weekend in terms of Warmachine & Hordes! No less than 10 games in total and the reports will be coming up now.

To make a long story short I'm struggling to find a pair I really like. I'm not sold on any single one list as the place to start so I'm playing lots of different things these days to better understand Cygnar. First up was a new variant of Haley2 in heavy metal, one which tries to incorporate a Stormwall but maintain the flexibility of the heavies from the Electrobots list. Facing me was an evolution for Makeda2 I've discussed with my regular Skorne opponent, which we were both eager to see in action!

:: Lists ::

Cygnar:
"Technical Death Metal"
[Theme] Heavy Metal
(Haley 2) Major Victoria Haley [+25]
 - Charger [9]
 - Hammersmith [12]
 - Stormwall [39]
 - Thorn [13]
 - Squire [0]
Captain Arlan Strangewayes [0]
Journeyman Warcaster [0]
 - Charger [9]
Lieutenant Allison Jakes [4]
 - Stormclad [18]
Opponent:
(Makeda 2) Supreme Archdomina Makeda [+27]
 - Despoiler [19]
 - Molik Karn [19]
Mortitheurge Willbreaker [4]
Mortitheurge Willbreaker [4]
Tyrant Rhadeim [9]
Paingiver Beast Handlers (min) [5]
Praetorian Ferox (max) [20]
Praetorian Ferox (max) [20]
Swamp Gobbers Bellows Crew [2]

:: Pre-Battle Thoughts & Deployment ::

Scenario is Recon, Cygnar seizes the initiative. Plan? Get heavies decent angles, let the shooting get work done. Prevent scenario overruns. 


:: Game ::

I place the Hammersmith and Jakes' Stormclad on one flank, Junior's Charger and the Stormwall on the other.


Makeda advances cautiously.


I take some pot shots, let the Charger be exposed and back the rest off.


Makeda slowly pushes up. Some damage is dealt to the Charger but I am lucky with where it lands.


The cats on my left flank can both be TK'd out of Makeda's CMD range so Stay Death won't be an issue. My plan revolves around activating the Hammersmith in the center, get him to apply his presence and angles and let the Stormwall + Charger kill whatever's left after him there. With 2x TKs in the center and feat I should have a decent attrition start.

I mess up following one of the TKs though, I miss with Thorn and forget that he's in dodge range from Rhadeim so the cat pops back in Makeda's CMD. The Stormclad kills one and the Stormwall doesn't accomplish as much as I'd hoped on the right.


Makeda2 tends to not accomplish a whole lot under my feat and this game is no exception.


This situation in my opinion truly shows why Molik Karn is such an interesting addition. I have to clear out cats because my support is exposed and I don't have the focus nor positions to effectively handle either of his heavies. My idea then is to split up the important pieces: Stormwall on the far right, Hammersmith up in the center and Thorn + Stormclad to the left. With support safely tucked away this should hopefully be good.

It all works out and now I just have to hope he can't deal a crippling blow to me.


The Despoiler and Rhadeim go into the 'wall, but even with Makeda's feat (great for crititcal brutal damage) it's not enough to take it out. Molik Karn kills Hammersmith + Thorn, but the 'clad is left alive.


Without Thorn applying Haley's presence isn't that easy, but the table is clearing up so I can afford to move her within 8" of Molik Karn. This sets up the plays I need to safely kill both him and the Despoiler, as well as dismount Rhadeim.


With both heavies lost my opponent looks for angles on Haley. He finds none and we shake hands.

Victory to the Swans!

:: Evaluation ::

Very interesting game! While I missed the flexibility of the Electrobots, the stability of the Stormwall was something I've missed. The lack of Fireflies meant the electro leaps were a lot less dangerous, but the added shooting gave the list more punch.

The Makeda2 setup of two maxed units of Ferox with Willbreakers (for tough + steady) and Rhadeim (for dodge) is probably Skorne's best generalist approach now. It's an incredibly strong list. Our dojo to swap various support pieces for Molik Karn turned out to be a good decision in my opinion. Felt a lot harder to play against because once all the cats were done with the list still had a ton of punch.

A good start for the "Technical Death Metal" variant!

onsdag 22. mars 2017

Battle Report #460: Sloan vs Ossrum

:: Prologue ::

A couple of quick lessons discussed and it was time for a rematch. This time my opponent went second.

:: Lists ::

Cygnar:
"Firing Solution"
Theme: Heavy Metal
Captain Kara Sloan - WJ: +28 Armory
- Squire - PC: 0
- Hunter - PC: 11
- Hunter - PC: 11
- Hunter - PC: 11
- Hunter - PC: 11
- Hunter - PC: 11
- Stormwall - PC: 39 (Battlegroup Points Used: 28)
- Lightning Pod
Captain Arlan Strangewayes - PC: 0
Journeyman Warcaster - PC: 0
- Charger - PC: 9
Archduke Alain Runewood, Lord of Fharin - PC: 0
Opponent:
(Ossrum 1) General Ossrum [+28]
 - Grundback Blaster [6]
 - Grundback Blaster [6]
 - Grundback Gunner [6]
 - Grundback Gunner [6]
 - Grundback Gunner [6]
 - Grundback Gunner [6]
 - Grundback Gunner [6]
 - Grundback Gunner [6]
 - Reinholdt, Gobber Speculator [4]
Anastasia di Bray [3]
Eiryss, Mage Hunter of Ios [7]
Kell Bailoch [5]
Horgenhold Artillery Corps [6]
Horgenhold Artillery Corps [6]
Horgenhold Forge Guard (max) [16]
Lady Aiyana & Master Holt [8]

:: Pre-Battle Thoughts & Deployment ::

What did I learn from last game? I think it's crucial to be in a position which forces Ossrum to feat early. As such I wanted to try a very aggressive approach this game to sort of push my list and see how much it's capable of.


:: Game ::

Hunters run for defensive terrain, 3 of them with Return Fire from Sloan. Refuge on Sloan herself, of course. Stormwall runs 10".


A couple of technical mistakes I hadn't considered: By Energizing my opponent is able to get a couple of bunnies to aim and still shoot me. This is bad and coupled with some sprays a couple of jacks take a bit of a beating. On top of this the Forge Guard jam a Hunter on my left. Ossrum feated, of course.


The plan right now is to simply withdraw. The Stormwall has to advance to contest, but I don't fear Ossrum going to 2-0 so the Hunters (barring the one which is jammed) all run back. Arlan repairs one. Stormwall puts down Covering Fires to deal with the Forge Guard I didn't kill.


With the Hunters all withdrawing my opponent wants to make a play for the 'wall, which involves Aiyana kissing and most of the shooters all targeting it. The problem is that the piece of Rubble on my right is a great stepping stone for Bunnies on Ossrum's feat turn, but the turn after that they are kinda stuck which prevents him from going after my nimble Hunters who enjoy 24x7 pathfinder.

The Forge Guard try their lock vs Covering Fire as well and 3/3 die as they try and charge the 'wall. Stupid Rhulics, didn't they see I had that area littered with bullets?


Feat turn. Tap, tap, tap! The jammed Hunter has cortex and shooty arm intact so I figure I can clear out the DEF14 Forge Guard and get more shots. I focus Bunnies in the open and am able to clear quite a bit. The Stormwall kills Aiyana with a boosted pod (crucial kill) so now I just have to hope it cannot be whittled down.


The Stormwall is indeed focused again but it's still tanky and the damage isn't critical.


I have a pretty decent assassination angle here: Throw a bunny on Ossrum. The bunny blocking the path is really low on boxes so I just need to take it out first. I decide against it and figure I can play for attrition instead. More bunnies go down and from here on out I think the game's pretty much a mop-up for me.





A bit of a moral win I guess as the 'wall goes down, but it's all good.

Victory to the Swans!

:: Evaluation ::

I tried a rather aggressive play early on and it failed. I took too much damage and it's just plain unnecessary. The thing is that I don't need to advance very far, in fact I'm perfectly fine 22.1" away from the bunnies with my entire army. If the terrain is favourable I can look towards pushing some Hunters but really I don't think it's needed.

It's funny how this is a matchup where it's so clearly best to go second. They are rare, but I think for Sloan they are rather common. Slowing down scenario is a huge deal.

A great start for "Firing Solution" and I look forward to playing this list more!

Battle Report #459: Sloan vs Ossrum

:: Prologue ::

Testing, testing, testing! So many interesting lists, not enough time to play. Yeah I know, poor me. Following my somewhat lacklustre experiences with Stryker1's "Immovable Object" I am looking towards Sloan to fulfil the role of Haley2's companion in my pairing. It might seem counter-intuitive but in a nutshell Sloan's "Firing Solution" is trying to handle the same list, just in a different way.

For my first games with this list I was facing Ossrum and his dreaded gunbunnies. This is an important test for Sloan because I consider Mercenaries to be one of the top dogs and I sure find Ossrum to be probably their most common and powerful caster. Let's get to the game!

:: Lists ::

Cygnar:
"Firing Solution"
Theme: Heavy Metal
Captain Kara Sloan - WJ: +28 Armory
- Squire - PC: 0
- Hunter - PC: 11
- Hunter - PC: 11
- Hunter - PC: 11
- Hunter - PC: 11
- Hunter - PC: 11
- Stormwall - PC: 39 (Battlegroup Points Used: 28)
- Lightning Pod
Captain Arlan Strangewayes - PC: 0
Journeyman Warcaster - PC: 0
- Charger - PC: 9
Archduke Alain Runewood, Lord of Fharin - PC: 0
Opponent:
(Ossrum 1) General Ossrum [+28]
 - Grundback Blaster [6]
 - Grundback Blaster [6]
 - Grundback Gunner [6]
 - Grundback Gunner [6]
 - Grundback Gunner [6]
 - Grundback Gunner [6]
 - Grundback Gunner [6]
 - Grundback Gunner [6]
 - Reinholdt, Gobber Speculator [4]
Anastasia di Bray [3]
Eiryss, Mage Hunter of Ios [7]
Kell Bailoch [5]
Horgenhold Artillery Corps [6]
Horgenhold Artillery Corps [6]
Horgenhold Forge Guard (max) [16]
Lady Aiyana & Master Holt [8]

:: Pre-Battle Thoughts & Deployment ::

We are playing Extraction and I win the dice-off. With Heavy Metal benefits and AD on Hunters, I think Sloan very often wants to go second. It slows down scenario for her, relatively speaking, because she gets more shooting done before the scoring starts. Furthermore it's easier on her in terms of handling the killbox. Lastly you get to choose the side and thus hopefully get preferable terrain.


:: Game ::

My opponent considers what he should do. After much deliberation he ends up feating top of 1 and running his bunnies to get defensive benefits from terrain. He's afraid of his utility pieces though and keeps them far back.


Given the big gap between us still and the fact that scoring doesn't happen until the end of my next turn, I simply withdraw everything and ensure that I have decent defensive benefits. Anastasia's threat ranges are carefully measured.


Bunnies try and get some work done. Damage allocation rolls are legit, my opponent cripples 2 guns with 2 shots. Luckily for me it largely stops there as he simply can't reach any more juicy targets and the Stormwall on ARM22 is, well, ARM22.


Feat turn! I roll fairly shitty here actually yet the damage done is still massive. Arlan repairs a crippled gun. He sure will be working overtime in this matchup.


The ensuing Mercenaries' turn doesn't get much accomplished at all. From here on out it's essentially mopping up for me.




Victory to the Swans!

:: Evaluation ::

Interesting first game! It sure showcased some of the virtues of my list. Having the Stormwall felt exactly as amazing as I had hoped it would: Sending a big piece forwards wherever I want to create space behind and have a huge melee threat opens up the board so much for sloan and she really does need this badly.

The lack of Reinholdt meant that I was very careful with what I shot with her. Refuge is great, yes, but if you don't get that hit then you can be seriously screwed. Other than that I found that the Stormwall and spells consumed a lot of focus so Squire over Reinholdt didn't feel like as bad a trade as you might think.

My opponent was too afraid of Sloan's usual ability to remove key pieces in this game I think. On his feat turn he needs to commit with everything, not just the jacks. Sure, I -can- take out artillery pieces, Eiryss etc, but if I do this I put my Hunters in the open where he can retaliate.

I considered feating into his feat but it felt bad. With Forge Guard around I think it's better to simply take out a handful, consolidate my position and wait it out. I think that with more bunnies in the open though it can definitely be worth feating into Ossrum's feat. I feel as though Sloan's feat here is more about preventing retaliation than it is about maximising damage output. Sooner or later you win the war of attrition, unless the Hunters get crippled early.